01 — Green RunReach each green in three shots or fewer. Plan your approach around tall trees, rock bluffs and water. Choose your own landing spots. Aiming toward an open landing area shows its power reference. Clouds only appear on some holes; avoid them. Water, trees, rocks and out of bounds end the run. Sand is playable. Greens in one, two or three shots earn 500, 400 or 300 points, plus 150 for holing out.
02 — Top GolfClear every colored net within 60 seconds. Hit targets disappear. Green earns 5, yellow 10, blue 25, and purple 50 points; a direct airborne bullseye doubles the score. Rolls and bounces count normally. A settled miss costs a life. Clear the whole range to advance with three fresh lives and a new minute. A shot locked before the buzzer can finish. If exactly one target remains when time expires, or after that ball lands, you get one final shot to save the round. Miss it, lose all three lives, or leave two or more targets after the last timed ball and the run ends. Start with four large nets. Later ranges vary target counts, sizes, depths and positions, including side pockets and back corners. Wind and movement vary as the challenge grows. Aim with mouse, arrows, WASD or right thumb. Click, Space or tap left starts the backswing; repeat to lock power. Club strength stays fixed. There are no power recommendations.
Sound credits
Baseball contact: Owner-selected Pond5 recordings (items 67071413 and 67071412); perfect-hit layer: “Baseball bat hit - wooden” by RA Music / Uppbeat. Trimmed lead-in, converted to MP3 and mixed by contact strength.
Stadium ambience: Pro Sound Effects, Pond5 item 116356249. Licensed owner-supplied recording; converted to MP3 and mixed quietly. Source.
Top Golf target: “Winning a coin, video game” by Mixkit, item 2069. Converted to MP3 and played at reduced volume. Mixkit Sound Effects Free License.
Golf strike: “Golf.wav” by 13FPanska_Marval_Lukas, source / license. CC0 1.0, source / license. Excerpt 1.34–1.94s, normalized and faded. First Green Run shot and all Top Golf shots.
Golf chip: “HSN golf chip.wav” by Bluesy1905, source / license. CC BY 3.0, source / license. Excerpt 0.738–1.338s, amplified, normalized and faded. Later Green Run shots.
Sand shot: “HSN golf sand wedge.wav” by Bluesy1905, source / license. CC BY 3.0, source / license. Excerpt 13.25–13.90s, amplified, normalized and faded. Bunker lies override shot number.
Swing / throw: “Stick – Whooshes (Multi-take 2)” by Sadiquecat, source / license. CC0 1.0, source / license. First whoosh, excerpt 0.12–0.44s, normalized and faded. Baseball swing; football version plays at 1.22× speed and a lower level.
Whistle: “metal whistle.wav” by strongbot, source / license. CC0 1.0, source / license. First short whistle, 0.775–1.395s, normalized and faded; mixed quietly at new football rounds and Rush start/end.
Golf ambience: “Ambient nature noise with birds chirping and gentle wind noise” by elaynapinn, source / license. CC0 1.0, source / license. Amplified, mono, one-second seam crossfade into a roughly 20.36s loop.
Golf, swing and whistle recordings edited from published HQ MP3 previews; stadium and coin recordings supplied as WAV downloads. Mono conversion, trimming, amplification and fades; nature uses a loop crossfade. No endorsement implied.